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You have an on-screen joystick for movement, and can swipe anywhere else on screen to aim and adjust the camera angle. The controls are another strength to the game, as the game gives you a ton of control over Sam Fisher for a system with no buttons at all. As well, the use of placing the objectives throughout the game on the sides of buildings is a great stylistic choice, making you feel like you are Sam Fisher, an arch-agent who knows what he's doing at all times, and it's like he can literally see what he has to do written on the walls. The game looks fantastic, and makes use of lighting effects throughout the game. But what you expect from a game and what it actually delivers are two vastly different things, and just because a game violates those expectations, it does not mean that it is at all bad.ĭespite being more of a typical action game than the Splinter Cell name may lead you to believe, this is still a quality action game, and this reduced emphasis on stealth makes the game be less frustrating about being hidden, and allowing you to enjoy the feeling of being an incredibly powerful killing machine who can not be stopped by anything. Finding cover and just staying alive is the goal, and the game starts to resemble a more typical action game than what I had ever expected. You select a couple of weapons and have grenades that you can use, with not even a single indicator that you're seen or unseen. In fact, if the diminished importance of stealth early on in the game doesn't convince you that this is not your daddy's stealth-focused game, the first major set change will. If you had skimmed past that text box in that section of the game, you might get stuck until you realize that you need to shoot out the lamp to advance. Just about the only advanced technique that gets used is shooting out street lamps for added stealth, which is mentioned once, and then is required in the one part of the game where stealth is necessary.
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In fact, this is very much a straightforward, novice friendly game since it is always pointed out where to go and what to do, and what items you have to use in the game.
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Sometimes you have to look for a way besides a straight path to the objective, but otherwise you won't have to do much in the way of adventuring, as the waypoints basically hold your hand throughout the game. The game mainly just has you travel through the levels, following the waypoint markers to your next objective.
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Stealth is merely a weapon to be used in your arsenal. You can be careful, and you will likely survive for far longer than if you weren't careful about remaining hidden, but outside of one section that requires you to stay hidden, you could go running and gunning to your heart's content as long as you can stay alive. Due to Sam Fisher being a lone wolf working for himself and not a government agent, stealth has shifted from being a necessity to just a weapon, as this is now more of a straightforward action game with cover and stealth elements. If you're unfamiliar with the Splinter Cell series' recent console iterations, you may be expecting a game that is very picky about remaining stealthy, and being unseen. In pursuing this, he winds up entangled in a conspiracy that stretches up to a plot to assassinate the president that he must help to stop. Splinter Cell Conviction is an iPhone adaptation of the console game of the same name, and tells the story of the series' long-time protagonist, Sam Fisher, who is out to find out and exact revenge upon the man who killed his daughter.